SWEP.PrintName		= "Commander builder"
SWEP.Category		= "Commander"

SWEP.Base		= "weapon_base"
SWEP.HoldType		= "pistol"

SWEP.ViewModel			= "models/weapons/v_toolgun.mdl"
SWEP.WorldModel			= "models/weapons/w_toolgun.mdl"

SWEP.ShootSound			= Sound( "Airboat.FireGunRevDown" )


function SWEP:Reload()

end

function SWEP:PrimaryAttack()

end

function SWEP:CanPrimaryAttack()
	return true
end

function SWEP:CanSecondaryAttack()
	return false
end